The shortest known solutions to each of the existing rooms for 2v5t3f
If you find a shorter solution to any room, please let me know!
This page was last updated June 14, 2013.
Volume v-db-01.dat
(15 of Doug Beeferman's original 16 rooms)
Room Number and Name |
Shortest Known Solution (moves) |
1 The lobby. | 15 |
2 No problem. | 53 |
3 Think ahead. | 85 |
4 Choices, choices. | 41 |
5 You can do it! | 77 |
6 Chain reaction. | 45 |
7 Your guess... | 31 |
8 Go with the flow. | 31 |
9 Don't get zapped! | 26 |
10 Prioritize! | 86 |
11 Fifty-fifty. | 61 |
12 Move it or lose it. | 136 * |
13 Zapperland. | 26 |
14 Logistics. | 75 |
15 Last but not least. | 90 |
* Discovered by Misha Ratkevich in June of 2013. (2 moves shorter than the previous best. Nice work!)
Volume v-edc-01.dat
(my first set of rooms - these come with the non-deluxe version)
Room Number and Name |
Shortest Known Solution (moves) |
16 Welcome to CyberBox. | 141 |
17 Easy does it. | 123 |
18 Don't worry, be happy! | 73 |
19 No room for error, here. | 117 |
20 Even my G'ma could do this! | 97 |
21 71 moves and you're outta here! | 71 |
22 Just push 'em out of the way. | 215 |
23 Hey you, quit following me! | 115 |
24 So close and yet so far... | 100 |
25 Clearing a path thru the snow. | 106 |
26 Two steps to this one. | 258 |
27 Zapperland II. | 31 |
28 The Storage Shed. | 383 |
29 Those dang Pullers! | 301 |
30 But Ma, this looks so easy! | 162* |
(*Executable versions of the program prior to 7.22 have a slight glitch
which allows one to solve Room #30 in fewer than 162 moves.)
Volume v-edc-02.dat
(my second set of rooms)
Room Number and Name |
Shortest Known Solution (moves) |
31 Tic-Tac-Toe. | 33 |
32 Piece of cake. | 144 |
33 The Lawn Mower. | 25 |
34 Give up one and bring back two. | 133 |
35 Once, twice, three times a lady. | 137 |
36 Do Wa Diddy-Diddy Dum Diddy-Do. | 153 |
37 Move it or lose it II. | 283 |
38 Don't be fooled! | 142 |
39 Mirror image? Not quite! | 62 |
40 The Spider. | 99 |
41 The Mine Field. | 122 |
42 Follow the yellow brick road. | 76 |
43 Back and forth. | 119 |
44 The Active Hallway. | 260 |
45 Simple, but effective. | 501 |
Volume v-edc-03.dat
(my third set of rooms)
Room Number and Name |
Shortest Known Solution (moves) |
46 Let's not get zapped! | 58 |
47 Advance and retreat. | 106 |
48 It's not as hard as you think! | 124 |
49 99 Boxes - 99 Moves. | 99 |
50 Slow and steady wins this race. | 73 |
51 Either way is fine. | 75 |
52 One-Way Street. | 60 |
53 Three ZAPS should do the trick! | 168 |
54 Five hundred miles away from home. | 500 |
55 The Face. | 599 |
56 MacGyver could do it! | 185 |
57 These boots were made for walkin... | 720 |
58 Which SLIDER holds the key? | 250 |
59 A temporary setback. | 178 |
60 ...and to all a good night. | 140 |
Volume v-edc-04.dat
(my fourth set of rooms)
Room Number and Name |
Shortest Known Solution (moves) |
61 You can retire at 60! | 60 |
62 Eeeny meeny miny moe. | 98 |
63 Look before you leap. | 145 |
64 The Unfinished Tunnel. | 179 |
65 The Three Stooges. | 90 |
66 The Staircase. | 201 |
67 Around the World. | 626 |
68 Temper Tantrum. | 398 |
69 Come'on, how hard can it be? | 213 |
70 ZAPPERS & PULLERS. | 127 |
71 Left, right, left, right. | 244 |
72 Clearing a path...II | 190 |
73 Make room for those MOVERS! | 275 |
74 The Four Musketeers. | 181 |
75 Mission: IMPOSSIBLE. | 1,309 |
Volume v-mbm-01.dat
(Mike McKee's first set of rooms)
Room Number and Name |
Shortest Known Solution (moves) |
76 A Tribute To Sokoban - I. | 211 |
77 A Tribute To Sokoban - II. | 393 |
78 First try this with nine... | 544 |
79 ...and now try it with ten! | 605 |
80 31 Flavors, err... Pullers. | 574 |
81 Zapperland III. | 48 |
82 Triple Play. | 306 |
83 Picasso. | 406 |
84 Rerun. | 518 |
85 Let Me Out! | 93 |
86 Son of Extension Ladder! | 1,124 |
87 Push Me - Pull You. | 1,185 |
88 Trap Door. | 627 |
89 The Extension Ladder. | 952 |
90 Tetralogy. | 717 |
Volume v-var-01.dat
(Various authors created these)
Room Number and Name |
Shortest Known Solution (moves) |
91 One misstep could prove fatal. | 36 |
92 Care to swap? | 298 |
93 Room 222. | 222 |
94 Under lock and key. | 133 |
95 Time to relax. | 123 |
96 Blockade | 222 |
97 Clean up this mess! | 247 |
98 Don't overdo it. | 434 |
99 Watch Your Step! | 48 |
100 12.5 seconds flat! | 125 |
101 Bill's Maze. | 70 |
102 What a mess. | 34 |
103 The Four Corners. | 282 |
104 Move it or lose it III. | 222 |
105 The Desert. | 136 |
Volume v-wcc-01.dat
(Bill Collins' first set of rooms)
Room Number and Name |
Shortest Known Solution (moves) |
106 The Six Room House. | 143 |
107 Take the shortcut. | 144 |
108 The Monster. | 101 |
109 The Mountain. | 31 |
110 Supermarket Shopper. | 306 |
111 The Incredible Bulk. | 271 |
112 The Flower. | 144 |
113 Get me in... get me out. | 232 |
114 Mega Movers. | 30 |
115 Get me in... get me out II. | 128 |
116 There's a sneaky way out. | 61 |
117 The Jackson Five. | 125 |
118 The Green Meenie. | 269 |
119 Up and Down. | 246 |
120 Down and Out. | 456 |
Volume v-var-02.dat
(Various authors created these)
Room Number and Name |
Shortest Known Solution (moves) |
121 Young men go west. | 193 |
122 Santa Claus in trouble. | 134 |
123 Toccata and fugue D-minor. | 265 |
124 Vicious circle. | 233 |
125 Hitchcock's Supermarket. | 131 |
126 Double Trouble. | 96 |
127 How to castle in Zapperland. | 388 |
128 Sticky cork. | 151 |
129 Conglomeration. | 100 |
130 Yes, but can you break 2,300? | 2,285 |
131 DdCapers Enhanced Room #3. | 71 |
132 Can't get there from here? | 183 |
133 Use your Zappers well! | 192 |
134 Don't make a mistake. | 156 |
135 It's not hard, it's extremely hard. | 53 |
Volume v-kyw-01.dat
(Rooms designed by Kyle Wightman)
Room Number and Name |
Shortest Known Solution (moves) |
136 Better think ahead first. | 257 |
137 Look before you loop. | 107 |
138 Pushing is such a drag... | 292 |
139 The Shifting Maze. | 246 |
140 Use your Movers well! | 275 |
141 Double Trouble II. | 331 |
142 The Zipper. | 302 |
143 Line 'em up. | 488 |
144 Where there's a will, there's a way. | 375 |
145 Make room for the Pullers! | 731 |
146 The Spiral | 2,034 |
147 Don't get trapped! | 115 |
148 The SW corner holds the key! | 275 |
149 Extension Alley. | 644 |
150 Rinse and repeat. | 291 |